![]() We look forward to testing it on a few different rigs. Rockstar says the game is highly scaleable. Otherwise Red Dead seems to have transitioned to PC nicely. ![]() The radial item selection menus will take some getting used to, and for the sake of my fingers I'd rebind the slow-mo 'dead eye' trigger from middle mouse button to a side button. In cases where the consoles use different terminology, the Xbox 360 control is listed first. You can alter FOV settings to your taste and rebind keys. The default controls for Red Dead Redemption are listed below. Now, as part of a Q&A session with fans, the company tackled the issue of Red Dead Redemption and whether or not is' actually going to appear on the PC, especially since a newer game, L.A. The controls are customisable too, as you'd expect. Removing that friction simply makes the game feel better to me. Pad look creates a small amount of friction between my intention and the way the game responds to that intention. As a PC player I'm used to being able to dart around with my view and react to the game world with almost unconscious flicks of the mouse. The combination of 60fps performance and mouselook significantly changes the way the game feels to play, which to me matters more than visual improvements to a game that looked great already.
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